A technical guide to loudness measurement systems, delivery targets, and dynamic range practices to ensure mixes translate consistently across platforms.
๐ Loudness Units Explained
Unit
Full Name
Measures
Typical Use
LUFS
Loudness Units Full Scale
Perceived loudness over time
Streaming & broadcast
LU
Loudness Units
Relative loudness change
Mixing adjustments
dBFS
Decibels Full Scale
Digital peak level
Recording headroom
RMS
Root Mean Square
Average signal energy
Legacy metering
True Peak
Inter-sample peak
Actual playback peaks
Mastering safety
๐ Loudness Measurement Standards
Standard
Organization
Region / Use
Target
EBU R128
European Broadcasting Union
Europe broadcast
โ23 LUFS
ATSC A/85
Advanced Television Systems Committee
US broadcast
โ24 LUFS
ITUโR BS.1770
International Telecommunication Union
Global measurement
Measurement method
๐ต Streaming Platform Loudness Targets
Platform
Integrated LUFS
True Peak Limit
Spotify
โ14 LUFS
โ1 dBTP
Apple Music
โ16 LUFS
โ1 dBTP
YouTube
โ14 LUFS
โ1 dBTP
Amazon Music
โ14 LUFS
โ1 dBTP
Tidal
โ14 LUFS
โ1 dBTP
๐ฌ Film & Cinema Loudness
Format
Loudness
Notes
Theatrical Mix
โ27 to โ31 LUFS
Wide dynamic range
Trailer Mix
โ20 to โ24 LUFS
More aggressive
Streaming Film
โ18 to โ24 LUFS
Platform dependent
๐บ Broadcast Loudness Targets
Region
Target
True Peak
Europe
โ23 LUFS
โ1 dBTP
USA
โ24 LUFS
โ2 dBTP
Japan
โ24 LUFS
โ1 dBTP
๐ฎ Game Audio Loudness
Content
Target
Overall mix
โ16 to โ20 LUFS
Dialogue
โ16 LUFS
Cinematics
โ18 LUFS
UI sounds
โ14 LUFS short term
๐ง Music Mastering Targets by Genre
Genre
LUFS Range
Dynamic Feel
Pop
โ8 to โ10
Loud
Rock
โ9 to โ11
Moderate
Hip-Hop
โ8 to โ10
Punchy
EDM
โ6 to โ8
Very loud
Classical
โ18 to โ23
Wide dynamics
Jazz
โ14 to โ18
Natural
๐ Dynamic Range Reference
DR Value
Perception
DR 4โ6
Very compressed
DR 6โ8
Modern loud
DR 8โ10
Balanced
DR 10โ14
Dynamic
DR 14+
Very wide
๐ง Loudness vs Perception
Change
Perceived Difference
+1 LU
Barely noticeable
+3 LU
Noticeable
+6 LU
Twice as loud
+10 LU
Much louder
โ๏ธ Peak Level Guidelines
Stage
Peak Target
Recording
โ12 to โ18 dBFS
Mixing
โ6 dBFS
Mastering
โ1 dBTP
Broadcast
โ1 to โ2 dBTP
๐๏ธ Short Term vs Integrated Loudness
Type
Time Window
Use
Momentary
400 ms
Transient control
Short Term
3 sec
Mix balance
Integrated
Full program
Delivery spec
๐งพ Loudness Workflow Cheat Sheet
Stage
Goal
Tracking
Preserve headroom
Mixing
Balance dynamics
Mastering
Meet platform target
QC
Check true peak
Delivery
Export correct format
โ ๏ธ Common Loudness Problems
Issue
Cause
Fix
Distortion after upload
True peak too high
Limit to โ1 dBTP
Flat mix
Over-compression
Increase dynamics
Too quiet
Low integrated LUFS
Gentle limiting
Listener fatigue
Excessive high mids
Reduce compression
๐ Compression Ratio Reference
Ratio
Effect
1.5:1
Transparent control
2:1
Gentle compression
4:1
Moderate
8:1
Aggressive
20:1
Limiting
๐งฉ Practical Rules of Thumb
Loudness normalization will reduce overly loud masters