Introduction
Audio-driven interaction models describe system architectures in which sound acts as the central communication channel between player and game state.
Common Models
Event-Based Audio Interaction
Discrete sounds triggered by gameplay events such as collisions, actions, or state changes.
Continuous Audio Mapping
Real-time modulation of sound parameters (volume, pitch, filter) based on player position or system variables.
Spatial Navigation Models
Directional audio cues guide player movement and orientation.
Symbolic Audio Systems
Abstract sounds represent concepts such as danger, progress, or objectives.
Comparative Analysis
Audio-driven models often require greater player attentiveness but enable deeper sensory engagement and accessibility.
Use Cases
These models are widely used in audio games, accessibility modes, experimental indie titles, and training simulations.