Introduction
Event-based audio systems trigger sounds in direct response to gameplay events, forming the backbone of interactive feedback.
System Architecture
- Event detection: Game logic generates events (collision, action, damage)
- Audio mapping: Each event is linked to a sound cue
- Priority management: Critical events override less important sounds
Advantages
- Immediate feedback enhances player awareness
- Supports accessibility by highlighting critical events audibly
- Easier to scale than procedural or continuous systems for many discrete actions
Examples
- Player jumps → landing sound
- Enemy detection → alert tone
- Item collection → success chime