Everything you need to know before you start — tools, mindset, assets, coding, workflows, costs, and common mistakes.
Creating your first mobile game in Unity can feel overwhelming — but with the right preparation and expectations, it becomes one of the most exciting journeys in game development. This guide breaks down every essential part: planning, design basics, buying premade assets, programming skills, optimization, and the do’s and don’ts most beginners miss.
1. Start With a Simple Game Idea (Not Your Dream Project Yet)
If you’re building your first game, avoid starting with:
- Open-world games
- Multiplayer shooters
- Massive RPGs
- Story-heavy adventures
Instead, pick a simple, clear, achievable concept like:
- Endless runner
- Tap-to-jump game
- Puzzle game
- 2D platformer
- Hyper-casual mechanics (tap, swipe, drag)
Why?
You learn faster when the scope is small. Your first game is not about creating a masterpiece — it’s about learning Unity’s workflow end-to-end.
2. Understand the Unity Workflow (Independent of Version)
Regardless of what version you use, Unity’s core pillars remain the same:
✔ Scenes
Where your game levels and UI screens live.
✔ GameObjects
Everything in the scene — characters, UI, lights, obstacles.
✔ Components
Scripts or settings attached to GameObjects that give them behavior.
✔ Prefabs
Reusable objects (e.g., enemies, bullets, buttons).
✔ Scripts (C#)
Control how things move, react, and change.
✔ Build Settings
Required to publish for Android or iOS.
Once you understand these, 80% of Unity becomes intuitive.
3. No Art? No Problem. Buy or Download Ready-Made Assets
Unity has one of the best marketplaces for beginners:
Where to buy assets:
- Unity Asset Store
- Itch.io asset marketplace
- Kenney.nl (free assets)
- CGTrader
- GameDev Market
- Envato Elements (UI, icons, FX)
Types of assets you can buy:
- Character packs
- Animations
- Ready-to-use scripts
- Particle effects
- UI kits
- Backgrounds
- Sound effects and music
Buying assets saves weeks of work and lets you focus on gameplay instead of making art.
TIP:
Always check:
- License (commercial allowed?)
- Mobile optimization (poly count, texture size)
- Last update (avoid abandoned assets)
- Reviews
4. Basic Programming Knowledge Needed (Very Minimal)
You do NOT need to be an expert programmer to start in Unity.
Learn just the essentials of C#:
✔ Variables
Store data.
✔ Functions
Perform tasks (jump, move, shoot).
✔ Conditions (if/else)
React to events.
✔ Loops
Repeat actions.
✔ Understanding Unity methods like
Start()Update()OnCollisionEnter()
You can learn all this from:
- Unity Learn
- Brackeys YouTube tutorials
- Code Monkey
- Blackthornprod
- Udemy beginner C# courses
Strategy:
Start by modifying existing scripts → then try writing small functions → then build simple mechanics.
5. Prepare a Simple Game Design Document (GDD)
You don’t need a 20-page professional design doc.
A 1-page GDD is enough:
Include:
- Game concept in 3 lines
- Controls (tap, swipe, tilt, drag)
- Core gameplay loop
- How the player wins or loses
- Visual style
- Sound style
- Monetization (ads/paid/no ads)
- Platforms (Android/iOS)
This prevents your idea from expanding uncontrollably.
6. UI/UX Planning Matters More Than You Think
For mobile games:
- Keep buttons large
- Use 2–3 colors
- Keep UI minimal
- Add clear sound feedback (click, hover, reward)
- Avoid clutter
- Test on real devices early
Sound effects improve retention more than visuals — especially for mobile.
7. Use Free/Low-Cost Tools Every Beginner Should Know
For artwork:
- Canva
- Photopea
- GIMP
- Krita
- Adobe Photoshop (optional)
For sound effects:
- (Your website, of course — your SFX packs 🤝)
- Freesound.org
- Sonniss GDC Bundles
- Audacity for editing
For project organization:
- Google Drive
- Notion
- Trello
- Moodboard apps
8. Optimize Early for Mobile
Mobile optimization is not optional.
Do:
- Use compressed textures (ASTC/ETC2)
- Use sprites instead of large 3D models
- Limit particle effects
- Reuse objects with pooling
- Keep draw calls low
- Keep your APK size below 100MB
Don’t:
- Use 4K textures
- Use expensive shaders
- Spawn thousands of objects
- Add heavy lighting calculations
- Ignore frame rate drops
9. Test on Real Devices from Day One
Don’t rely only on Unity’s Game view.
Phones vary in:
- CPU/GPU power
- RAM
- Screen size
- Touch response
- OS version
Test on:
- A low-end device
- A mid-range device
- A tablet (if possible)
10. Understand Monetization (Optional but Important)
You can choose:
✔ Ad-based monetization
Use Unity LevelPlay (ironSource) or AdMob.
✔ Paid premium game
Simple, clean, no ads.
✔ In-app purchases (IAP)
Skins, upgrades, coins.
✔ Hybrid
Ads + remove-ads upgrade.
For your FIRST game:
→ Prefer ads only or paid game
IAP adds extra complexity.
11. Publishing Checklist (Universal for Any Unity Version)
Before launching:
✔ App icon
✔ Splash screen
✔ Screenshots (portrait strongly recommended)
✔ Short trailer video
✔ Privacy policy
✔ No copyrighted assets
✔ Optimize bundle size
✔ Set proper permissions
✔ Ensure touch controls work on all devices
12. Biggest Mistakes Beginners Make (Avoid These!)
❌ Starting too big
❌ Not testing early
❌ Not optimizing assets
❌ No version control (use GitHub!)
❌ Mixing too many asset packs
❌ Overusing particle effects
❌ Thinking the first idea is perfect
❌ Adding monetization too early
❌ Not using prefabs correctly
13. Final Strategy: The Perfect First Project
To learn Unity fast and safely:
- Pick a simple game mechanic
- Buy/download ready-made assets
- Start with basic movement scripts
- Build one level
- Add UI + sound effects
- Test on phone
- Polish
- Publish
- Gather feedback
- Build your second game (will be 10× better)
Your first game teaches you the most.
14. Authentic Sources / References
- Unity Docs → https://docs.unity3d.com
- Unity Learn → https://learn.unity.com
- GDC Vault → https://gdcvault.com
- Unity Asset Store → https://assetstore.unity.com
- Wikipedia: Game Engine → https://en.wikipedia.org/wiki/Game_engine
- Wikipedia: Game Design → https://en.wikipedia.org/wiki/Game_design
- Nielsen Norman Group (UI/UX) → https://nngroup.com