Introduction
Procedural audio is generated algorithmically in real-time rather than using pre-recorded samples. It allows adaptive feedback that reflects game state dynamically.
Mechanisms
- Parameter-driven synthesis: Pitch, timbre, or rhythm changes based on player actions
- Environmental simulation: Real-time acoustic modeling of game spaces
- Event-triggered procedural sounds: Feedback tailored to in-game events
Benefits
- Infinite variation reduces repetition
- Supports dynamic game environments
- Enhances immersion by reflecting player interactions
Use Cases
- Dynamic footsteps based on surface type
- Weapon firing or collision sounds
- Environmental ambiance that adapts to game state