A technical guide to loudness measurement systems, delivery targets, and dynamic range practices to ensure mixes translate consistently across platforms.
📊 Loudness Units Explained
Unit
Full Name
Measures
Typical Use
LUFS
Loudness Units Full Scale
Perceived loudness over time
Streaming & broadcast
LU
Loudness Units
Relative loudness change
Mixing adjustments
dBFS
Decibels Full Scale
Digital peak level
Recording headroom
RMS
Root Mean Square
Average signal energy
Legacy metering
True Peak
Inter-sample peak
Actual playback peaks
Mastering safety
📐 Loudness Measurement Standards
Standard
Organization
Region / Use
Target
EBU R128
European Broadcasting Union
Europe broadcast
−23 LUFS
ATSC A/85
Advanced Television Systems Committee
US broadcast
−24 LUFS
ITU‑R BS.1770
International Telecommunication Union
Global measurement
Measurement method
🎵 Streaming Platform Loudness Targets
Platform
Integrated LUFS
True Peak Limit
Spotify
−14 LUFS
−1 dBTP
Apple Music
−16 LUFS
−1 dBTP
YouTube
−14 LUFS
−1 dBTP
Amazon Music
−14 LUFS
−1 dBTP
Tidal
−14 LUFS
−1 dBTP
🎬 Film & Cinema Loudness
Format
Loudness
Notes
Theatrical Mix
−27 to −31 LUFS
Wide dynamic range
Trailer Mix
−20 to −24 LUFS
More aggressive
Streaming Film
−18 to −24 LUFS
Platform dependent
📺 Broadcast Loudness Targets
Region
Target
True Peak
Europe
−23 LUFS
−1 dBTP
USA
−24 LUFS
−2 dBTP
Japan
−24 LUFS
−1 dBTP
🎮 Game Audio Loudness
Content
Target
Overall mix
−16 to −20 LUFS
Dialogue
−16 LUFS
Cinematics
−18 LUFS
UI sounds
−14 LUFS short term
🎧 Music Mastering Targets by Genre
Genre
LUFS Range
Dynamic Feel
Pop
−8 to −10
Loud
Rock
−9 to −11
Moderate
Hip-Hop
−8 to −10
Punchy
EDM
−6 to −8
Very loud
Classical
−18 to −23
Wide dynamics
Jazz
−14 to −18
Natural
📉 Dynamic Range Reference
DR Value
Perception
DR 4–6
Very compressed
DR 6–8
Modern loud
DR 8–10
Balanced
DR 10–14
Dynamic
DR 14+
Very wide
🧠 Loudness vs Perception
Change
Perceived Difference
+1 LU
Barely noticeable
+3 LU
Noticeable
+6 LU
Twice as loud
+10 LU
Much louder
⚙️ Peak Level Guidelines
Stage
Peak Target
Recording
−12 to −18 dBFS
Mixing
−6 dBFS
Mastering
−1 dBTP
Broadcast
−1 to −2 dBTP
🎛️ Short Term vs Integrated Loudness
Type
Time Window
Use
Momentary
400 ms
Transient control
Short Term
3 sec
Mix balance
Integrated
Full program
Delivery spec
🧾 Loudness Workflow Cheat Sheet
Stage
Goal
Tracking
Preserve headroom
Mixing
Balance dynamics
Mastering
Meet platform target
QC
Check true peak
Delivery
Export correct format
⚠️ Common Loudness Problems
Issue
Cause
Fix
Distortion after upload
True peak too high
Limit to −1 dBTP
Flat mix
Over-compression
Increase dynamics
Too quiet
Low integrated LUFS
Gentle limiting
Listener fatigue
Excessive high mids
Reduce compression
📏 Compression Ratio Reference
Ratio
Effect
1.5:1
Transparent control
2:1
Gentle compression
4:1
Moderate
8:1
Aggressive
20:1
Limiting
🧩 Practical Rules of Thumb
Loudness normalization will reduce overly loud masters